Players play and activate cards in order to gain the lore needed to propel them toward victory, challenge their opponents characters to slow their progress and use other abilities, usually by paying ink from their inkwell
The Monarch mechanic can be deceptive at times, and fights to wrestle control over the crown are likely to ensue, so new players should be wary of when to be defensive and offer value trades and when to full-send their board state to threaten lethal on another player
The card art is what boosts Pacifism to its place here, even if it isn't the most useful card, as the striking contrast in colors is more important
However, other creatures and spells in this deck could lean into the traditions of Selesnya, and what we see from T'Challa so far would definitely support this alongside the artifact theme
Casting this can often win you the game since you draw so many cards, gain so much life, and probably kill your opponents best creature