For starters, we're returning to the bumper crop of five decks of old, with, as you'd expect, one deck focused on each of the clans
Infinite combo enablers include Ygra with Camellia, the Seedmiser , Cauldron Familiar with any way to make more tokens and Scavenger's Talent at level two with any infinite sacrifice loop that will mill all your opponents out
equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had
I still have a couple of Netrunner decks tucked away behind the Magic cards, in hopes of getting someone to play a few games again someday
Timestream Navigator sets up infinite combos with Riptide Laboratory and a handful of other cards, but it also boasts the unique status of an extra turn spell stapled to a creature