Raihans sharp lines were written with intensity, while Hops lazy scribbles convey his laid back attitude
Ive dabbled with plenty in my time, from building my own virtual PC to cleaning Warhammer 40K vehicles with a powerwasher (I even predicted this one before it happened, I was so into PowerWash Simulator)
Crew 3 is a little steep, but the saboteur ability on Jackdaw more than makes up for it
140 DMG is enough to cripple a lot of EX Pokmon, and then Psychic types like Mega Gardevoir EX, Giratina EX, or Mega Altaria EX can help win the battle

Unlike attacks, abilities: Don't require energy (usually) Can be used multiple times per turn (usually) Work even if the Pokemon is on the Bench Have various restrictions and timing Types of Abilities: When you play this Pokemon = happens once when played Once during your turn = use once per turn As long as this Pokemon is in play = continuous effect When this Pokemon is Knocked Out = happens when KO'd Ability Examples: Draw 2 cards = add cards to your hand Search your deck = find specific cards Prevent all damage = protection effect Attach an extra energy = energy acceleration Weakness and Resistance Weakness (): Double damage from specific types Applies to all attacks from that type Can't be reduced below double damage Most Pokemon have weakness to one type Resistance (): Reduces damage from specific types Usually -20 or -30 damage Only some Pokemon have resistance Applied after weakness calculations Weakness/Resistance Examples: Fire Pokemon usually weak to Water Water Pokemon usually weak to Electric Metal Pokemon often resist Grass attacks Retreat Cost What It Means: Retreat cost is how much energy you need to discard to switch your Active Pokemon to the Bench
