In the green class enchantments defense, it just distributes +1/+1 counters as you play the game, provides minor ward protection to the cards you're growing, and the final mode does give your planeswalkers double loyalty on a plus ability
As such, the actual creatures in the deck are going to be your primary source of defense
Add commands, attributes, styles, and procedures that make sense for your game and help make it a cohesive playing experience
Despite the enormous competition among blue draw spells, with Stock Up and the new Flow State, it's easy to imagine Riddles in the Dark being played
If you pay a colourless mana, you can remove all tokens from her and deal X damage to an attacking or blocking creature, where X is the number of tokens removed