Making Auras cost three less is quite the discount, and helps enable Enchantress decks to storm off by cantripping off of their Auras when they have Enchantress creatures in play
Magic can be a little more complex than other card games , especially as keyword abilities keep piling up
So, granting a character Ward and Evasive on top of other character abilities like Resist could create a really sticky situation for your opponent
Many Druids have abilities that ramp mana, untap lands, or fetch additional lands from your deck, making them ideal for strategies focused on accelerating your game plan and casting large spells ahead of the curve
Legendary Creature - Human Rogue Eriette, the Beguiler Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it