Ill be taking cards not only from the main set, but the Commander decks that come along with it
It was the first true expansion beyond Kanto, and a major step forward
Equally important is the versatility the spell offers, allowing us to have a crucial creature dodge removal and possibly return to play if we stall the game out
Rattlesnakes Basilisk Collar, Abu Jafar, Vortex Elemental, Wasteland Viper, Circle of Flame, Baleful Strix, Deadly Recluse, Constant Mists, Mogg Maniac, Spike Weaver One problem with Planeswalkers in Commander is that its usually pretty easy to attack them with multiple creatures and knock them off the board fast
Since unlocking rooms don't count as casting spells, these types of cards might have a weird positive synergy with High Noon